You run into a burning building and many of your clients are standing with their phones out, completely oblivious to what’s going on around them while they wait for rescue.īut if the clients aren’t standing idly by they’re running around like idiots. Embr satirizes the app commoditization sphere and the people who use it. The client AI is horrible, albeit intentionally. Issues do crop up during this section, though. Early levels are just what you’d expect: go into a burning building, put out fires, and save clients. The game’s level select is broken up into three areas, and you need to clear maps to get access to subsequent ones. You can either rush into buildings to get people out as quickly as you can, or you can try to control the blaze. Regular doors, bizarrely, never open, so you need to break them with your axe. You’ll always want to have a hose and axe on you. Completing missions grants you money and special currencies that you’ll use to buy and upgrade items and outfit your character with special gear. Embr is a good game that isn’t sure what it’s trying to do, which hurts it in the long run.īefore doing anything else, you can set up your loadout. So, as things developed, the levels grew needlessly complicated, and awful, obnoxious boss battles were shoehorned in. But the game didn’t seem to think this was enough. Rushing into buildings, putting out fires in your way, and doing your best to keep the clients alive while you get them to the exit is a satisfying gameplay loop. When the game focuses on this core idea, it’s good fun. You (and some friends) show up at the scene to rescue people trapped in burning buildings. Embr has a great central premise: you’re an app-based independent contractor for an Uber-esque firefighting app called Embr.
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